Rebus: Capital Crimes: Dead Souls, Set In Darkness, The Falls (Omnibus)
Dead Souls, Set In Darkness, The Falls
Inspector Rebus #1-3Ian Rankin
ISBN: | 9780752861593 |
Publisher: | Orion |
Published: | 1 April, 2004 |
Format: | Hardcover |
Language: | English |
Links | Australian Libraries (Trove) |
Editions: |
10 other editions
of this product
|
- 1 Knots and Crosses
- 2 Hide and Seek
- 3 Tooth and Nail
- 4 Strip Jack
- 5 The Black Book
- 6 Mortal Causes
- 7 Let It Bleed
- 8 Black and Blue
- 9 The Hanging Garden
- 9.5 Death Is Not the End
- 10 Dead Souls
- 11 Set in Darkness
- 12 The Falls
- 13 Resurrection Men
- 13.5 Beggars Banquet
- 14 A Question of Blood
- 15 Fleshmarket Close
- 16 The Naming of the Dead
- 17 Exit Music
- 18 Standing in Another Man's Grave
- 19 Saints of the Shadow Bible
- 19.5 In the Nick of Time: John Rebus vs. Roy Grace
- 20 Even Dogs in the Wild
- 21 Rather Be the Devil
- 22 In a House of Lies
- 23 A Song for the Dark Times
- 1-3 Rebus: The Early Years
- 1-10 10 Great Rebus Novels
- The Beat Goes On
Rebus: Capital Crimes: Dead Souls, Set In Darkness, The Falls (Omnibus)
Dead Souls, Set In Darkness, The Falls
Inspector Rebus #1-3Ian Rankin
DEAD SOULS A call from an old friend brings back memories and more than a little guilt for DI John Rebus. An old schoolfriend's son has gone missing, the ghost of Jack Morton is inhabiting Rebus' dreams, a part-time poisoner is terrorising the local zoo and a freed paedophile rouses the vigilantes. SET IN DARKNESS Two unusual incidents in one day seem unconnected, until a third body - that of a prospective member of the Scottish Parliament - is found at Queensbury House. Inspector Rebus investigates, and uncovers old secrets that suggest Scotland's second attempt at devolution will be just as dirty. THE FALLS A student has gone missing in Edinburgh - completely out of character. There's almost nothing to go on but Detective Inspector John Rebus gets an unmistakable gut feeling that there's more to this than just another runaway high on unaccustomed freedom. Two leads emerge: a carved wooden doll in a toy coffin, found in the student's home village, and an Internet role-playing game. The ancient and the modern, brought together by uncomfortable circumstance ...
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